After a long rest, Weddumlir Aleshield the Dwarf Fighter, Fizzle the Elf Wizard, Meldor Ironforge the Dwarf Wizard, Thril Wolfsbane the Elf Fighter, Odin Thunderhammer the Dwarf Fighter, Zayn Carthin the Elf Rogue-Paladin, Acindor the Human Fighter, and Davroar Hollysword the Elf Cleric awake to find themselves in thrall collars. Captain Gurglepuss notes that the collars would magically prevent them from hurting a War’tode.
After a short march, they find themselves at the entrance to the TEMPLE PRISON. Opening the door, they see a row of prison cells in front of them. The War’todes were already wary that their scouts had not yet returned and are instantly alarmed at the sight of the empty cells. They refuse to go through a locked door to the left, muttering something about the “incident.” Instead, they send their captives ahead to scout out the prison.
A brief inspection of the passage to the right revealed that it led to the HOLDING CELLS that Fizzle had first awakened in. Davroar also remembered the adventure, particularly how he fell to his doom through a trap door in the floor of an adjacent PRISONER STORAGE ROOM as Fenris Fairweather the Human Rogue. After seeing that the opposite door had been torn apart by the Ipsimus that once pursued them, they decided not to go that way. It was now a dead end anyway since it eventually led to a guard room which had fallen through to the rooms below.
Investigating the cells in the corridor, they discovered a severed arm which spoke to them and told them not to leave. Ignoring this, they continued to the end of the passage. A door led to the left while a set of circular stairs was found to the right.
Here, the party split in two.
Half of them chose to explore the upper level. At the top of the stairs, they discovered three doors. Only the one directly ahead was open. Noting that it led to another row of prison cells, they proceeded through. Here, they encountered another disembodied arm which offered a reward if they found and assembled his other parts together. At present, they refused.
Those exploring the lower level passage discover a GUARD SLEEPING QUARTERS near a corridor that appears pitch black until they discover it is draped with a black tarp. Weddumlir considers removing the tarp against everyone else’s warnings.