Dwarf Wizard
Meldor Ironforge is a husk who began his adventures in the TEMPLE OF WANJO in the EXAMINATION ROOM. He has played the husk so long that he is starting to remember its past, including that Meldor grew up with Kerla Chog the Human Fighter.
Status: Alive

1st Appearance
Highlights:
- “Volunteered” as a questing husk by Moriarty
- A member of Hero‘s Adventure Inc. as Meldor Ironforge
- Grew up in the same dwarven village with Kerla Chog.
- He was involved in the events that led to the slaying of a young blue dragon, immortalized in The Vengeance of Bhardos
- He convinced Gilderwart, the Big Big Boss of the Wart’odes, that he could fetch him the Staff of Summoning for him.
- Delivered the final blow to the Corrupted Jelly in the CHAMBER OF CORRUPTION at SMUGGLER SPEAK
- Oxenbane owes him a boon for his part in the destruction of the CHAMBER OF CORRUPTION at SMUGGLER SPEAK
- Braucia Graeme has placed a contract with the Red Circle on his life at the behest of B.O.B. and Thanatar for his part in the destruction of the CHAMBER OF CORRUPTION at SMUGGLER SPEAK.
- Dubbed ” The Firebreather” by Davroar Hollysword The Redforges have placed a price on his head for the audacity of being both a dwarf and a wizard.
- He received the gift of fearlessness from Shettebrek, god of fear, for his part in defeating the Fearless on PEACOCK ISLAND, a battle immortalized in The Vengeance of Davroar
- Aided Pyrrha Imperium and her wyrmlings
- Took one of the fabled Plates of Farcevolt from Obscurus‘ RELIQUARY.
- Faced a ratipede (twice) and lived.
- Faced the Red Circle.
- Developed a fear of gelatinous cubes after a bad encounter with one.
- Charged by Canon with opening the Water Portal on CAERULEUM.
- Completed the wuest to open CAERULEUM’s Water Portal.
- Chosen as Shettebrek’s Champion in the Gotternacht Games.
Meldor Ironforge [Sessions #1-41]
#1 – Rude Awakening
Meldor awoke with Hogwash the Elf Bard, Lightfingers the Elf Rogue, Rosmita Stout the Halfling Bard, and Pigsnout the Elf Fighter in the EXAMINATION ROOM.
Proceeding south to the CRYPT OF THE OLD GUARD, they awakened the Captain of the Guard and the tidal elf skeletons under his command from their sarcophagi. After a brief skirmish, Rosmita Stout cast charm on the Captain of the Guard, whereupon hostilities ceased.
#2 – War’todes Everywhere!
Following the advice of the Captain of the Old Guard, Meador and his comrades return back the way they came and headed for the LIBRARY STORAGE ROOM, losing Rosmita along the way. A tunnel dug into the back of the room led to the WART’ODE TUNNELS.
#3 – Hero Adventure Inc.
At this point, they shared a vision of the bard god Hero, in which he made them all members of Adventure Inc and received a membership badge granting them inspiration points. When the vision ended, Lightfingers was gone. After a quick encounter with a Kypseli, Hogwash fell through a trap door leading to the PIT OF THE DYING where Snizzle the Cleric of Kroakatoa was quick to pounce. Though Meldor and Pigsnout tried to save her, the mad cleric’s thunderwave killed her.
#4 – Dragonslayers
Retreating back the way they came, they came upon Hogwash in a new form, Zayn Carthin the Rogue-Paladin of Hero, in a tunnel.
After surveying the WART’ODE ENCAMPMENT from an overlook, the trio stumbled upon the DRAGON’S LAIR in the aftermath of Bhardor Silvertongue and Dishrag the Brave’s ill-fated attempt at dragonslaying. They drew the dragon’s attention but it choked on Bhardor’s arm as it inhaled to use its breath weapon. Meldor Ironforge is mentioned by name in Dandylion Discord‘s celebrated ballad, The Vengeance of Bhardos.
#5 – Dominion of the War’todes
Climbing down from their ledge, they explored the SOUTH WATCH CAVERN until they accidentally drew the attention of the WART’ODE ENCAMPMENT. The Wart’odes pursued them into the tunnels where they were captured and brought to the CAGES.
#6 – Library of Horror
After cellmate Odin Thunderhammer the Dwarf Fighter snitched on Cuisses de Grenouille (aka Froglegs) for trying to break them out, Meldir and Odin were brought to Captain Gurglepuss, who offered them a deal. Taking Gurglepuss’ deal, Meldor and Odin convince Gilderwart, the Big Big Boss of the WART’ODE ENCAMPMENT, that they can fetch the Staff of Summoning for him. He agrees to let the attempt this quest under the watch of Captain Gurglepuss and Zaptongue Half-Dragon.
#7 – Cursed Blessing
Meldor is relieved to note that Zayn Carthin is also with them but Pigsnout is nowhere to be seen. The Wart’odes later manage to capture three Fighters, Acindor the Human, Thril Wolfsbane the Elf and Weddumlir Aleshield the Dwarf in the EXAMINATION ROOM. After a brief skirmish with Zaptongue, they also capture two Elves, Davroar Hollysword the Cleric of Moriarty and Fizzle the Elf Wizard.
#8 – The Temple Prisons
After being fit with thrall collars to prevent them from harming Wart’odes, the adventurers are sent into the TEMPLE PRISON to scout ahead. They encounter two sentient disembodied metal arms asking for aid to be reunited with the rest of its body.
#9 – Into the Tidelands
A vision from an impatient Hero interrupted his quest, whereupon he finds himself alone in the TEMPLE PRISON with Zayn Carthin the Elf Arbiter (Rogue-Paladin) of Hero and Davroar Hollysword the Elf Cleric of Moriarty. The Wart’odes and their other fellow captives are missing.
They discover Nathan Garney the Human Cleric of Everly in a trunk in the GUARD SLEEPING QUARTERS. They are also joined Kerla Chog the Human Fighter after she is spit out of a closet by the TEMPLE OF WANJO’s magical maze. Meldor recognizes her from his husk’s memories; she grew up in his village.
They decide to venture into the TIDELANDS. Meldor actually loses his footing tumbles the entire twenty feet down to the TIDELANDS but he recovers. A short stretch down the beach, they are ambushed by bushwackys.
#10 – Smuggler Speak
After defeating the pack of bushwackys, they learn that they were the pets of Puddle the goblin cannoneer. As he is very angry with them, they head further down the beach.
Jotun Yggdrassil the Dwarf Cleric of Moriarty joins Meldor’s party and accompanies them as they enter SMUGGLER SPEAK to continue their quest. They accidentally arm and then disarm an electrical trap on the way up. The city is oddly still.
#11 – The Corrupted
Their exploration was cut short at the sounds of battle from the DINING HALL, where three Fighters, Acindor the Human, Weddumlir Aleshield the Dwarf, and Thril Wolfsbane the Elf, were quickly finding themselves overwhelmed by the Corrupted. Already sorely injured, Meldor was forced to duck out of the fight and retreat to the PATIO until the Corrupted were vanquished; thus, he was unable to prevent Thril and Zayn Carthin from being turned into the monsters and subsequently slain before the battle ended.
#12 – The Hidden Sanctuary
After a much-needed rest, Meldor and his comrades were accosted by the goddess Oxenbane, who returned the ghost of Thril Wolfsbane, recently slain in the encounter with the Corrupted, and set them upon a quest to end the corruption of SMUGGLER SPEAK and locate the husks of Thril and Zayn Carthin the Arbiter of Hero to reunite them with their spirits. In return, she promised them a boon.
Finding their way to the SANCTUARY OF EVERLY, they encountered and fought a Corrupted Basilisk. Meldor nearly found himself corrupted by the creature’s foul gaze during the conflict!
Afterward, they discovered a Cuervos who identified himself as Nobody. Interrogations of the creature were cut short when Acindor took Nobody’s hat, which turned out to be a Mimic Familiar named Fluffy.
#13 – The Cult of Nobody
A brief skirmish led to the creature forming itself into a brane, an organic portal to the Cuervos’ Soul Sieve within the CHAMBER OF CORRUPTION. The Cuervos within defended their domain savagely. Meldor lit his flame sword and fought alongside his friends.
#14 – Chamber of Corruption
After calling forth reinforcements, a Cuervan Cleric of Nobody utters a spell transforming the other Cuervos into Corrupted. Amid the renewed battle, Meldor’s sword of flame shone as a beacon of hope against the Corrupted, offering protection from the fire vulnerable abominations; however, at his death the Cleric of Nobody awakened a Corrupted Jelly who Corrupted Acindor.
#15 – Unexpected Aid
When B.O.B., god of death and lost items, appears to collect the ghosts of Acindor and Thril Wolfsbane, the members of Hero, Inc save them. Unfortunately, they kill Weddumlir in the process! Meldor’s flame sword continues to.provide protection to hos comrades.
#16 – A Tale of Two Clerics
Meldor was forced to retreat up.the stairs after Davroar cast a Janusian Blessing, destroying the Vat of CORRUPTION but freeing a super-sized Corrupted Jelly!
#17 – The Dwarf God’s Gambit
Hero Inc retreats, leaving a resurrected Weddumlir, Shield Knight of Baldnoggin to fight in their stead. After a fierce battle against the Corrupted Jelly, Meldor delivered the final blow.
At the Jelly’s death, they were forced to flee the collapsing CHAMBER OF CORRUPTION (though Acindor and Thrill found time to repossess new copies of their husks). After their escape, they learned that Hero, Inc’s leader is the dwarf god Baldnoggin, who had resurrected Weddumlir.
Having vanquished the curse of Corruption, Meldor and his fellowship are greeted by the people of SMUGGLER SPEAK as heroes.
#18 – The Sky Bazaar
After he and his party defeated the CHAMBER OF CORRUPTION, they visited the SKY BAZAAR of SMUGGLER SPEAK as heroes. He and his party entered the TEMPLE MINES to retrieve lost materials at the behest of the SKY BAZAAR merchants. During their rest at the FORGE, he made use of his blacksmithing knowledge to silver their weapons in preparation for their impending fight with the undead rumored to infest the MINES.
Unfortunately, the adventurers stepped into a fey ring leading to the ELDERWYLD. Narrowly escaping being devoured by a house mimic, they exited the ELDERWYLD and found themselves in a quarantined section of FARRAGO‘s CAERULEUM SECTOR. They were able to escape the quarantined island of SAINT ALBANS by using the sewers.
Escaping into the subterranean CATACOMBS, they made their way to the CHAPEL OF WANJO and the above ground island of MIDDLEBOROUGH. Spying their faces on wanted posters, they tried to pass by unnoticed but were instead chased off the island by an angry mob of Redforges. On PEVENSIE ISLAND, they were ushered through a magical door to CLAW ISLAND by Fizzle the Fifth.
After spending a night at the EXCELSIOR, the adventurers made their way to the ROSE COLISEUM, where they met the god Gilgamesh and Gnome Shanarock the Dwarf Rogue, the chosen Champion of the Nylbolgia in the forthcoming Gotternacht Games.
Making their way to PEACOCK ISLAND on a quest to rid Nathan Garney of his assassin’s mark, the adventurers squared off against an orc warband called the Fearless in order to restore power to the PEACOCK ISLAND DOCKS and the tram up the mountains to Obscurus’ MANSION. Thril Wolfsbane was killed by the Fearless’ ettin champion during the fight.
Afterward, the survivors of a shipwreck joined their quest: Del Erenaeth the Elf Monk, Fil the Half-Elf Cleric of Zephyr, Oberyx the Half-Elf Warlock oathbound to Fulgar, and Zook Bafflestone the Gnome Artficer. The other castaways chose to remain at the DOCKS.
That night, Meldor received a blessing of fearlessness from Shettebrek, God of fear and panic, for his part in defeating the Fearless and restoring operations on PEACOCK ISLAND.
The morning brought an unexpected rain of fish. Seeing flying scavengers descending for a feeding frenzy, the party made their way speedily to the front gates, which miraculously opened seemingly of their own accord. A band of kobolds welcomed them, their Bard having watched Davroar and the others battle the Fearless. After a song in Davroar’s honor naming him the Hero of Shettebrek, they sent them headlong into a pit, which they were assured led to the tower they needed to reach. After exploring a CELLAR, they emerged back into the morning sun where they were joined again by Kaid, Kudac, David and newcomer, Sionna the Simic Hybrid Bard. He noted with surprise that Gnome Shanarock was also with them.
The kobolds proved treacherous, attacking them from behind and driving them into a large tent. There, the party was confronted by Pyrrha Imperium and her wyrmlings. The red dragon was chained by an imprisonment spell, but was still formidable enough to force the party to negotiate. After Davroar used his Key of Opening to free Pyrrha, she drew a Portal Circle on the ground and sent the party and her wyrmlings through to her LAIR, though she herself could not fit on her dragon form.
Enroute, the party was intercepted by the magical gravitas of one of Obscurus’ permanent portal circles, so they were deposited in Obscurus’ RELIQUARY instead of Pyrrha’s LAIR. There, the party learned more about the Prophecy of the Starkiller and the Plates of Farcevolt, one of which artifacts Meldor secured in his pack for later examination.
Barely escaping a ratipede running loose in the MANSION, the party briefly found itself herded into the ARBORETUM, where they were joined by Nathan Garney and Clementine the Aasimar Paladin. With the ratipede trying to break down the door and no time for more than brief introductions, they all escaped through a Portal Pool and were transported into the LIBRARY.
A rough landing in the LIBRARY led to minor injuries. After a brief introduction, Obscurus sealed off the Portal lest the ratipede follow and asked them to follow him to the OBSERVATORY. Once there, Obscurus gave Meldor a magical chest to collect and summon the remaining Plates of Farcevolt once he finds them.. Obscurus then charged them with an urgent quest to open the Water Portal. Forced to flee the Red Circle, they joined Acindor, Wedd, Odin Thunderhammer, I-am-not the Kobold Wizard and Dumplin Ages the Halfling Barbarian in subduing the ratipede. Shortly after, he helped the party navigate the many levels of Obscurus’ LIBRARY as they fought a running battle against the Red Circle. He developed a fear of gelatinous cubes after being ingested by one briefly, but survived. Odin Thunderhammer and Weddumlir Aleshield weren’t so lucky.
Afterward he and his fellow adventurers were joined by Lightfingers the Elf Rogue, Nellson Williams the red Tiefling Artificer with a robotic left arm and his steel defender gorilla Cupcake, Nikolas the brass Dragonborn Fighter, Pigsnot the Elf Fighter, and Eondul the Human Wizard. The goddess Canon then appeared and charged them with opening the Water Portal on CAERULEUM and transported them to the TEMPLE OF WANJO.
During an altercation between Shelby and Davroar Hollyshield (whom they had not seen since they left Obscurus’ RELIQUARY), Lightfingers opened an accursed book resulting in an ominous-sounding gong. Meldor and his comrades were immediately forced to combat an army of ghouls in a running battle through the TEMPLE OF WANJO. In the LIBRARY, they found out these undead fiends were commanded by their departed friend, or at least an undead version of him calling himself Deddumlir, now beholden to Thanatar. Escaping the undead, they scouted out the WAR’TODE ENCAMPMANT which guarded CAERULEUM’s WATER PORTAL to FARRAGO. As part of a bold plan to reach the and activate the Portal, Meldor and several others made an agreement with Shelby, inadvertently entering a contract with the rakshasa and his outsider lord Pazuzu.
Atop the PORTAL PLATFORM, Meldor used his magical might against their War’tode foes, but then found himself teleported down to the ENCAMPMENT below when Davroar Hollysword cast the Glory of Moriarty, sending the battle into further chaos. He immediately made his way back to the PLATFORM to guard the Portal as it opened, but stepped followed Dumplin and Shelby as they stepped through it to FARRAGO.