Goblins are small humanoids whose male members bear facial features considered exaggerated by dwarves, elves, humans and halflings. They also have green skin of varying hues. Females are more attractive but also have pointed ears and sharp pointed teeth like the males.
Goblins are much maligned as a species on other worlds, but the tidal goblins of Caeruleum benefit from the general tolerance that exists on much of the Blue World due to the influence of Wanjo the Wise. Even so, while many goblins are quite peaceable some goblin clans are hostile.
Tidal goblins live in tight-knit clans along te coastal waters and islands of Caeruleum. Each clan is identified by tribal tattoos known to each other. They may also be additionally identified by rings, hair bands, etc. Their stilt-legged huts are a common site along the waters. Goblins seem especially adept at animal handling and make use of a wide variety of local fauna to guard their homes, pull their round boats, help farm their fields and paddies, etc. They are excellent swimmers.
Some goblins also find themselves drawn to life beyond the coasts. Tidal goblin sailors and pirates are quite common in the seas and skies of Caeruleum. The most feared goblin pirate lord is the she-goblin Klabrig Kutthroat, better known as the Shroud.
Goblins serve a variety of the gods of the Seven Worlds. Many also serve Mung, himself a goblin and a lesser water god, whose elven cleric Dorian Fungaltongue was one of the celebrated Dragonfire Five. Others still serve the old god of the goblins, the Nybolgia, the Night Goblin of war, vengeance and dark designs.