Our story begins with a divine kidnapping.
While travelling south in a caravan, enroute give aid to the city whose name they cannot recall, the adventurers are magically ambushed and rendered instantly unconscious.
When they awake, have no recollection of who they were yet they are acutely aware that they are not in the bodies they’re supposed to be in!
Click on a link below to find out what happens next.
Part 1: The Temple of Wanjo
Session #2: Wart’odes Everywhere!
Session #3:
HeroAdventure Inc.The Vengeance of Bhardos (Ballad)
Part 2: Smuggler Speak
Session #13: The Cult of Nobody
Session #14: The Chamber of Corruption
Session #16: A Tale of Two Clerics
Part 3: The Mines
Session #19: Entering the Temple Mines
Part 4: Farrago
Session #23: The Shadow Bridges
Part 5: Peacock Island
Session #27: Peacock Island Docks
The Vengeance of Davroar (Ballad)
Session #31: The Dragon and the Reliquary
Session #32: The Ratipede Strikes!
Session #33: The Terror of Magical Literacy
Session #34: The Revenge of the Ratipede
Part 6: Return to the Temple of Wanjo
Session #37: The Return of Davroar Hollysword
Session #39: The Jester’s Guide to Slaying a Froghemoth
Part 7: The Gotternacht Games
Session #43: The Prophecy Begins
Session #44: The Gotternacht Games – Initiation
Session #45: The Gotternacht Games – Capture the Flag
Session #46: The Rose Coliseum Bazaar
Session #47: Assassins!
Session #48: Cyclucks and Consequences
Session #49: Mother of Mimics
Session #50: The Gotternacht Games – Gauntlet